1

Step 1

Chapter 1. the interactive web: Reacting to the Virtual World

2

Step 2

Chapter 2. storing data: Everything Has Its Place

3

Step 3

Chapter 3. exploring the client: Browser Spelunking

4

Step 4

Chapter 4. decision making: If There's a Fork in the Road, Take It

5

Step 5

Chapter 5. looping: At the Risk of Repeating Myself

6

Step 6

Chapter 6. functions: Reduce, Reuse, Recycle

7

Step 7

Chapter 7. forms and validation: Getting the User to Tell All

8

Step 8

Chapter 8. wrangling the page: Slicing and Dicing HTML with the DOM

9

Step 9

Chapter 9. bringing data to life: Objects as Frankendata

10

Step 10

Chapter 10. creating custom objects: Heaving It Your Way with Custom Objects

11

Step 11

Chapter 11. kill bugs dead: Good Script Gone Wrong

12

Step 12

Chapter 12. dynamic data: Touchly-Feely Web Applications

1

Step 1

Chapter 1. the interactive web: Reacting to the Virtual World

2

Step 2

Chapter 2. storing data: Everything Has Its Place

3

Step 3

Chapter 3. exploring the client: Browser Spelunking

4

Step 4

Chapter 4. decision making: If There's a Fork in the Road, Take It

5

Step 5

Chapter 5. looping: At the Risk of Repeating Myself

6

Step 6

Chapter 6. functions: Reduce, Reuse, Recycle

7

Step 7

Chapter 7. forms and validation: Getting the User to Tell All

8

Step 8

Chapter 8. wrangling the page: Slicing and Dicing HTML with the DOM

9

Step 9

Chapter 9. bringing data to life: Objects as Frankendata

10

Step 10

Chapter 10. creating custom objects: Heaving It Your Way with Custom Objects

11

Step 11

Chapter 11. kill bugs dead: Good Script Gone Wrong

12

Step 12

Chapter 12. dynamic data: Touchly-Feely Web Applications

17 December 2016

Goal abandoned

The author does not write in the goal 7 years 11 months 4 days

General

Осилить Head First Javascript

Сейчас нахожусь на, примерно, 130-ой странице.

Этот учебник надо пройти до конца.

 Goal Accomplishment Criteria

Пройдено всё, до последней страницы.

  1. Chapter 1. the interactive web: Reacting to the Virtual World

  2. Chapter 2. storing data: Everything Has Its Place

  3. Chapter 3. exploring the client: Browser Spelunking

  4. Chapter 4. decision making: If There's a Fork in the Road, Take It

  5. Chapter 5. looping: At the Risk of Repeating Myself

  6. Chapter 6. functions: Reduce, Reuse, Recycle

  7. Chapter 7. forms and validation: Getting the User to Tell All

  8. Chapter 8. wrangling the page: Slicing and Dicing HTML with the DOM

  9. Chapter 9. bringing data to life: Objects as Frankendata

  10. Chapter 10. creating custom objects: Heaving It Your Way with Custom Objects

  11. Chapter 11. kill bugs dead: Good Script Gone Wrong

  12. Chapter 12. dynamic data: Touchly-Feely Web Applications

  • 560
  • 17 December 2016, 08:05
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