1

Step 1

Breaking the Surface

2

Step 2

A Trip to Objectville

3

Step 3

Know Your Variables

4

Step 4

How Objects Behave

5

Step 5

Extra-Strength Methods

6

Step 6

Using the Java Library

7

Step 7

Better Living in Objectville

8

Step 8

Serious Polymorphism

9

Step 9

Life and Death of an Object

10

Step 10

Numbers Matter

11

Step 11

Risky Behavior

12

Step 12

A Very Graphic Story

13

Step 13

Work on your Swing

14

Step 14

Saving Objects

15

Step 15

Make a Connection

16

Step 16

Data Structures

17

Step 17

Release Your Code

18

Step 18

Distributed Computing

19

Step 19

Appendix A

20

Step 20

Appendix B

1

Step 1

Breaking the Surface

2

Step 2

A Trip to Objectville

3

Step 3

Know Your Variables

4

Step 4

How Objects Behave

5

Step 5

Extra-Strength Methods

6

Step 6

Using the Java Library

7

Step 7

Better Living in Objectville

8

Step 8

Serious Polymorphism

9

Step 9

Life and Death of an Object

10

Step 10

Numbers Matter

11

Step 11

Risky Behavior

12

Step 12

A Very Graphic Story

13

Step 13

Work on your Swing

14

Step 14

Saving Objects

15

Step 15

Make a Connection

16

Step 16

Data Structures

17

Step 17

Release Your Code

18

Step 18

Distributed Computing

19

Step 19

Appendix A

20

Step 20

Appendix B

18 September 2015

Goal abandoned

The author does not write in the goal 8 years 8 months 2 days

Goal author

Виктор

Russia, Ульяновск

37 years old

Career & Work

прочесть Head First Java

Книга выбрана на английском языке, так как это позволит избежать ошибок в русскоязычных изданиях и так же позволит подтянуть знания. В процессе прочтения все программы которые идут по тексту книги будут писаться, а не просто просматривать код. Это первый этап для изучения java.

 Goal Accomplishment Criteria

Книга прочитана полностью

  1. Breaking the Surface

  2. A Trip to Objectville

  3. Know Your Variables

  4. How Objects Behave

  5. Extra-Strength Methods

  6. Using the Java Library

  7. Better Living in Objectville

  8. Serious Polymorphism

  9. Life and Death of an Object

  10. Numbers Matter

  11. Risky Behavior

  12. A Very Graphic Story

  13. Work on your Swing

  14. Saving Objects

  15. Make a Connection

  16. Data Structures

  17. Release Your Code

  18. Distributed Computing

  19. Appendix A

  20. Appendix B

  • 1370
  • 18 September 2015, 10:13
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