1

Etapa 1

Pre-course Materials

2

Etapa 2

Tutorial on Software Setup (for Linux users)

3

Etapa 3

Tutorial on BlueJ Basics

4

Etapa 4

M. 0.1. Hardware

5

Etapa 5

M. 0.1. Introduction

6

Etapa 6

M. 0.1. Software and Programming Languages

7

Etapa 7

M. 0.1. Lab 01 Hello World

8

Etapa 8

M. 0.1. Graded Problem Set This content is graded

9

Etapa 9

M. 02 Programming Fundamentals. Introduction Module 02 Graded Problem Set

10

Etapa 10

M. 02. Variable and Data Types

11

Etapa 11

M. 02. Expressions

12

Etapa 12

M. 0. 1. First Java Program

13

Etapa 13

M. 02. Identifiers

14

Etapa 14

02. Simple I/O

15

Etapa 15

02. Lab 02 Math is Easy

16

Etapa 16

02. Memory Allocation

17

Etapa 17

02. Module 02 Practice Problems

18

Etapa 18

03. Introduction

19

Etapa 19

03. Comments

20

Etapa 20

03. Example: BankAccount

21

Etapa 21

03. General Structure

22

Etapa 22

03. Example: Car2

23

Etapa 23

03. Example: ColorImage

24

Etapa 24

03. Object-oriented Programming

25

Etapa 25

03. Lab 03 ColorImage Objects

26

Etapa 26

03. Module 03 Practice Problems

27

Etapa 27

Module 04 - Scope Rules, Character String and Control Flow (if-else-if, switch)

28

Etapa 28

04. Introduction

29

Etapa 29

04. More Examples

30

Etapa 30

04. Character String

31

Etapa 31

04. Boolean Expressions

32

Etapa 32

04. Branching Statement - If-else-if

33

Etapa 33

04. Branching Statement - Switch

34

Etapa 34

04. Lab 04 Rock-paper-scissors

35

Etapa 35

04. Module 04 Practice Problems

1

Etapa 1

Pre-course Materials

2

Etapa 2

Tutorial on Software Setup (for Linux users)

3

Etapa 3

Tutorial on BlueJ Basics

4

Etapa 4

M. 0.1. Hardware

5

Etapa 5

M. 0.1. Introduction

6

Etapa 6

M. 0.1. Software and Programming Languages

7

Etapa 7

M. 0.1. Lab 01 Hello World

8

Etapa 8

M. 0.1. Graded Problem Set This content is graded

9

Etapa 9

M. 02 Programming Fundamentals. Introduction Module 02 Graded Problem Set

10

Etapa 10

M. 02. Variable and Data Types

11

Etapa 11

M. 02. Expressions

12

Etapa 12

M. 0. 1. First Java Program

13

Etapa 13

M. 02. Identifiers

14

Etapa 14

02. Simple I/O

15

Etapa 15

02. Lab 02 Math is Easy

16

Etapa 16

02. Memory Allocation

17

Etapa 17

02. Module 02 Practice Problems

18

Etapa 18

03. Introduction

19

Etapa 19

03. Comments

20

Etapa 20

03. Example: BankAccount

21

Etapa 21

03. General Structure

22

Etapa 22

03. Example: Car2

23

Etapa 23

03. Example: ColorImage

24

Etapa 24

03. Object-oriented Programming

25

Etapa 25

03. Lab 03 ColorImage Objects

26

Etapa 26

03. Module 03 Practice Problems

27

Etapa 27

Module 04 - Scope Rules, Character String and Control Flow (if-else-if, switch)

28

Etapa 28

04. Introduction

29

Etapa 29

04. More Examples

30

Etapa 30

04. Character String

31

Etapa 31

04. Boolean Expressions

32

Etapa 32

04. Branching Statement - If-else-if

33

Etapa 33

04. Branching Statement - Switch

34

Etapa 34

04. Lab 04 Rock-paper-scissors

35

Etapa 35

04. Module 04 Practice Problems

29 junio 2016 21 septiembre 2018
Objetivo vencido en % days%

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El autor lleva sin comentar el objetivo 5 años 5 meses 6 días

Autor del objetivo

Lenny

Rusia, Симферополь

8 año / año / año

Técnica y Tecnologías

Пройти курс "Introduction to Programming with Java, Part 1: Starting to Code with Java"

Какая там по счету итерация моих попыток погружения в программинг :)

Падаю, забрасываю заниматься, но упорно встаю и продолжаю в надежде на то, что в этот раз точно получится пройти до конца :)

Ссылка на курс: https://courses.edx.org/courses/course-v1:HKUSTx+COMP102.1x+2T2018/course/

Полезные линки:

https://medium.mybridge.co/12-free-resources-learn...

http://codingbat.com/java/Warmup-1

 Criterio del fin

Я прошла курс

 Recursos personales

ум, время, отличное знание инглиша, огромное желание

  1. Pre-course Materials

    1. Pre-course Survey

  2. Tutorial on Software Setup (for Linux users)

    1. System Requirements
    2. Java Specification and Tutorials
    3. Oracle JDK Installation
    4. BlueJ Installation
  3. Tutorial on BlueJ Basics

    1. Creating a New BlueJ Project
    2. Creating a New Class
    3. Reopening BlueJ Projects
  4. M. 0.1. Hardware

    1. Hardware

  5. M. 0.1. Introduction

    1. Introduction
    2. Course Team
    3. Learning Objectives
    4. Well-defined Problem
    5. Learning Objectives (Cont.)
  6. M. 0.1. Software and Programming Languages

    1. Software Part 1
    2. Software Part 2
    3. Programming Languages
  7. M. 0.1. Lab 01 Hello World

    1. Labs This content is graded
    2. Lab Submission Manual
    3. T02 Try it Yourself
    4. Lab 01 (Hello World) Manual
    5. Lab 01 Graded Task 1
    6. Completion of Module 01
  8. M. 0.1. Graded Problem Set This content is graded

    1. Problem Solving
    2. Problem Representation
    3. Square Apple Problem
    4. Module 01 Graded Problem Task 1
    5. Module 01 Graded Problem Task 2
    6. Importance of Problem Representation
  9. M. 02 Programming Fundamentals. Introduction Module 02 Graded Problem Set

    1. Message from the Instructor
    2. Introduction
    3. Example
    4. Graded Problem Task 1
  10. M. 02. Variable and Data Types

    1. Variable and Data Types
    2. Variable
    3. Data Types
  11. M. 02. Expressions

    1. Expressions
    2. Module 02 Graded Problem Task 3
    3. Assignment Statements
  12. M. 0. 1. First Java Program

    1. First Java Program

  13. M. 02. Identifiers

    1. Identifiers
    2. Module 02 Graded Problem Task 2
    3. Variable and Data Types
  14. 02. Simple I/O

    1. Simple I/O
    2. Barcode Demo
  15. 02. Lab 02 Math is Easy

    1. Labs This content is graded
    2. Lab 02 (Math is Easy) Manual
    3. Lab 02 Graded Task 1 - Integer Multiplication
    4. Lab 02 Graded Task 2 - Triangle Area
    5. Lab 02 Graded Task 3 - Quadratic Equation
    6. Completion of Module 02
  16. 02. Memory Allocation

    1. Module 02 Graded Problem Set This content is graded
    2. Memory Allocation
    3. CourseGrade Demo
    4. Module 02 Graded Problem Task 4
    5. Discussion on Debugging
  17. 02. Module 02 Practice Problems

    1. Primitive Data Types
    2. Java Identifiers
    3. Assignment Statements
    4. Arithmetic Expressions
  18. 03. Introduction

    1. Message from the Instructor
    2. Introduction to Object-oriented Programming Part 1
    3. Introduction to Object-oriented Programming Part 2
    4. Example: Car
    5. Car Demo
  19. 03. Comments

    Comments

  20. 03. Example: BankAccount

    1. Example: BankAccount
    2. BankAccount Demo
  21. 03. General Structure

    1. Module 03 Graded Problem Set This content is graded
    2. Constructor
    3. Module 03 Graded Problem Task 1
    4. Discussion on Multiple Constructors
    5. Method
    6. Discussion on Debugging
  22. 03. Example: Car2

    1. Car2 Demo
    2. Module 03 Graded Problem Task 3A
    3. Module 03 Graded Problem Task 3B
  23. 03. Example: ColorImage

    1. Module 03 Graded Problem Set This content is graded
    2. Example: ColorImage
    3. ColorImage Demo
    4. Module 03 Graded Problem Task 2
    5. 3D ColorImage Demo (Optional)
  24. 03. Object-oriented Programming

  25. 03. Lab 03 ColorImage Objects

    1. Labs This content is graded
    2. Lab 03 (ColorImage Objects) Manual
    3. Lab 03 Graded Task 1 - Loading an Image
    4. Lab 03 Graded Task 2 - Load Two Images on the Same Canvas
    5. Lab 03 Graded Task 3 - Image Addition
    6. Lab 03 Graded Task 4 - Image Multiplication
    7. Completion of Module 03
    8. Lab 03 Optional Task 1 - Changing Image Color
    9. Lab 03 Optional Task 2 - Creating a World Cup Football
  26. 03. Module 03 Practice Problems

    1. Classes and Objects
    2. Constructors
  27. Module 04 - Scope Rules, Character String and Control Flow (if-else-if, switch)

  28. 04. Introduction

    1. Module 04 Graded Problem Set This content is graded
    2. Message from the Instructor
    3. Scope Part 1
    4. BankAccount Demo
    5. Module 04 Graded Problem Task 1
  29. 04. More Examples

    1. Scope Part 1 (Cont.)
    2. CS101Grade Demo
    3. Scope Part 2
    4. Class, Instance and Local Variables
    5. Discussion on Scope Rules
  30. 04. Character String

    Character String

  31. 04. Boolean Expressions

    1. Module 04 Graded Problem Set This content is graded
    2. Boolean Expressions
    3. Module 04 Graded Problem Task 2
  32. 04. Branching Statement - If-else-if

    1. If-else-if
    2. Example: MoveForward
  33. 04. Branching Statement - Switch

    1. Module 04 Graded Problem Set This content is graded
    2. Switch
    3. Module 04 Graded Problem Task 3
    4. Module 04 Graded Problem Task 4
    5. BouncingBall Demo (Optional)
  34. 04. Lab 04 Rock-paper-scissors

    1. Labs This content is graded
    2. Lab 04 (Rock-paper-scissors) Manual
    3. Lab 04 Rock-paper-scissors Design
    4. Lab 04 Graded Task 1
    5. Lab 04 Graded Task 2
    6. Lab 04 Graded Task 3
    7. Completion of Module 04
  35. 04. Module 04 Practice Problems

    1. Scope
    2. Boolean Expressions
    3. Branching Statements
  • 1707
  • 29 junio 2016, 20:37
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