1

Step 1

Chapter 1: Getting Started with Cocos2d-x

2

Step 2

Chapter 2: Creating Sprites

3

Step 3

Chapter 3: Working with Labels

4

Step 4

Chapter 4: Building Scenes and Layers

5

Step 5

Chapter 5: Creating GUIs

6

Step 6

Chapter 6: Plaing Sounds

7

Step 7

Chapter 7: Working with Resource Files

8

Step 8

Chapter 8: Working with Hardware

9

Step 9

Chapter 9: Controlling Physics

10

Step 10

Chapter 10: Improving Games with Extra Features

11

Step 11

Chapter 11: Taking Advantages

1

Step 1

Chapter 1: Getting Started with Cocos2d-x

2

Step 2

Chapter 2: Creating Sprites

3

Step 3

Chapter 3: Working with Labels

4

Step 4

Chapter 4: Building Scenes and Layers

5

Step 5

Chapter 5: Creating GUIs

6

Step 6

Chapter 6: Plaing Sounds

7

Step 7

Chapter 7: Working with Resource Files

8

Step 8

Chapter 8: Working with Hardware

9

Step 9

Chapter 9: Controlling Physics

10

Step 10

Chapter 10: Improving Games with Extra Features

11

Step 11

Chapter 11: Taking Advantages

17 December 2016

Goal abandoned

The author does not write in the goal 7 years 10 months 26 days

General

Прочитать Cocos2d-x Cookbook

Cocos2d-x это кросс-платформенный фреймворк для создания двумерных игр и других графических приложений. Cocos2d-x использует C++. Приложения могут быть запущены на платформах: iOS, Android, Windows Phone, OS X, Windows, Linux.

 Goal Accomplishment Criteria

Книга прочитана

 Personal resources

Visual Studio + мозги

  1. Chapter 1: Getting Started with Cocos2d-x

  2. Chapter 2: Creating Sprites

  3. Chapter 3: Working with Labels

  4. Chapter 4: Building Scenes and Layers

  5. Chapter 5: Creating GUIs

  6. Chapter 6: Plaing Sounds

  7. Chapter 7: Working with Resource Files

  8. Chapter 8: Working with Hardware

  9. Chapter 9: Controlling Physics

  10. Chapter 10: Improving Games with Extra Features

  11. Chapter 11: Taking Advantages

  • 691
  • 17 December 2016, 20:27
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