1

Step 1

Digital Tutors - Animate and Rig a Bouncing Ball in Maya

03 December—03 December

2

Step 2

01. Introduction and project overview

3

Step 3

02. Specifying the character creation parameters

4

Step 4

03. Beginning a simple ball rig

5

Step 5

04. Finishing the simple ball rig

6

Step 6

05. Adding different geometry to the simple ball rig

7

Step 7

06. Creating the ball and the control curves

8

Step 8

07. Scripting the NURBS curve creation script

9

Step 9

08. Grouping the controls and add control joints

10

Step 10

09. Hooking up the multiplyDivide nodes

11

Step 11

10. Adding the lattice and clusters

12

Step 12

11. Using an enumerated attribute

13

Step 13

12. Examining reference video

14

Step 14

13. Animating the physicsbased bounce

15

Step 15

14. Finishing the bounce animation

16

Step 16

15. Animating the ball

17

Step 17

16. Blocking the translations

18

Step 18

17. Squashing and stretching the ball

19

Step 19

18. Planning the animation

20

Step 20

19. Blocking the translations

21

Step 21

20. Animating the freeform ball aka the Shmoo

22

Step 22

21. Blocking the translations using stepped keys

23

Step 23

22. Animating the doubletake

24

Step 24

23. Refining the doubletake

25

Step 25

24. Changing from stepped to plateau keys

26

Step 26

25. Creating a top to bottom bounce

27

Step 27

26. Creating fluid poses

28

Step 28

27. Beginning the tail creation process

29

Step 29

28. Creating FK controls for the tail and making switch controls

30

Step 30

29. Cleaning up the visibility controls

31

Step 31

30. Controlling the tail

32

Step 32

31. Playblasting for multiple cameras

33

Step 33

32. Test rendering the ball animations

34

Step 34

33. Preparing for animation rendering

35

Step 35

34. Script rendering multicamera animation

1

Step 1

Digital Tutors - Animate and Rig a Bouncing Ball in Maya

03 December—03 December

2

Step 2

01. Introduction and project overview

3

Step 3

02. Specifying the character creation parameters

4

Step 4

03. Beginning a simple ball rig

5

Step 5

04. Finishing the simple ball rig

6

Step 6

05. Adding different geometry to the simple ball rig

7

Step 7

06. Creating the ball and the control curves

8

Step 8

07. Scripting the NURBS curve creation script

9

Step 9

08. Grouping the controls and add control joints

10

Step 10

09. Hooking up the multiplyDivide nodes

11

Step 11

10. Adding the lattice and clusters

12

Step 12

11. Using an enumerated attribute

13

Step 13

12. Examining reference video

14

Step 14

13. Animating the physicsbased bounce

15

Step 15

14. Finishing the bounce animation

16

Step 16

15. Animating the ball

17

Step 17

16. Blocking the translations

18

Step 18

17. Squashing and stretching the ball

19

Step 19

18. Planning the animation

20

Step 20

19. Blocking the translations

21

Step 21

20. Animating the freeform ball aka the Shmoo

22

Step 22

21. Blocking the translations using stepped keys

23

Step 23

22. Animating the doubletake

24

Step 24

23. Refining the doubletake

25

Step 25

24. Changing from stepped to plateau keys

26

Step 26

25. Creating a top to bottom bounce

27

Step 27

26. Creating fluid poses

28

Step 28

27. Beginning the tail creation process

29

Step 29

28. Creating FK controls for the tail and making switch controls

30

Step 30

29. Cleaning up the visibility controls

31

Step 31

30. Controlling the tail

32

Step 32

31. Playblasting for multiple cameras

33

Step 33

32. Test rendering the ball animations

34

Step 34

33. Preparing for animation rendering

35

Step 35

34. Script rendering multicamera animation

03 December 2017 03 December 2017
The goal is overdue by 2944 days

Goal abandoned

The author does not write in the goal 8 years 1 day

Goal author

Career & Work

Риггинг, скининг и анимация в 3d maya

На момент 03.12.2017 я имею неплохие навыки моделирования в Autodesk Maya (6-8 месяцев неспешной практики и теории). В планах развиваться в данном направлении для дальнейшего трудоустройства.

 Goal Accomplishment Criteria

Освоение всех этапов анимации в Autodesk 3d maya

 Personal resources

Время

  1. Digital Tutors - Animate and Rig a Bouncing Ball in Maya

    Начать освоение курса: Digital Tutors - Animate and Rig a Bouncing Ball in Maya

  2. 01. Introduction and project overview

  3. 02. Specifying the character creation parameters

  4. 03. Beginning a simple ball rig

  5. 04. Finishing the simple ball rig

  6. 05. Adding different geometry to the simple ball rig

  7. 06. Creating the ball and the control curves

  8. 07. Scripting the NURBS curve creation script

  9. 08. Grouping the controls and add control joints

  10. 09. Hooking up the multiplyDivide nodes

  11. 10. Adding the lattice and clusters

  12. 11. Using an enumerated attribute

  13. 12. Examining reference video

  14. 13. Animating the physicsbased bounce

  15. 14. Finishing the bounce animation

  16. 15. Animating the ball

  17. 16. Blocking the translations

  18. 17. Squashing and stretching the ball

  19. 18. Planning the animation

  20. 19. Blocking the translations

  21. 20. Animating the freeform ball aka the Shmoo

  22. 21. Blocking the translations using stepped keys

  23. 22. Animating the doubletake

  24. 23. Refining the doubletake

  25. 24. Changing from stepped to plateau keys

  26. 25. Creating a top to bottom bounce

  27. 26. Creating fluid poses

  28. 27. Beginning the tail creation process

  29. 28. Creating FK controls for the tail and making switch controls

  30. 29. Cleaning up the visibility controls

  31. 30. Controlling the tail

  32. 31. Playblasting for multiple cameras

  33. 32. Test rendering the ball animations

  34. 33. Preparing for animation rendering

  35. 34. Script rendering multicamera animation

  • 1671
  • 03 December 2017, 06:06
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