1

Etapa 1

Digital Tutors - Animate and Rig a Bouncing Ball in Maya

03 diciembre—03 diciembre

2

Etapa 2

01. Introduction and project overview

3

Etapa 3

02. Specifying the character creation parameters

4

Etapa 4

03. Beginning a simple ball rig

5

Etapa 5

04. Finishing the simple ball rig

6

Etapa 6

05. Adding different geometry to the simple ball rig

7

Etapa 7

06. Creating the ball and the control curves

8

Etapa 8

07. Scripting the NURBS curve creation script

9

Etapa 9

08. Grouping the controls and add control joints

10

Etapa 10

09. Hooking up the multiplyDivide nodes

11

Etapa 11

10. Adding the lattice and clusters

12

Etapa 12

11. Using an enumerated attribute

13

Etapa 13

12. Examining reference video

14

Etapa 14

13. Animating the physicsbased bounce

15

Etapa 15

14. Finishing the bounce animation

16

Etapa 16

15. Animating the ball

17

Etapa 17

16. Blocking the translations

18

Etapa 18

17. Squashing and stretching the ball

19

Etapa 19

18. Planning the animation

20

Etapa 20

19. Blocking the translations

21

Etapa 21

20. Animating the freeform ball aka the Shmoo

22

Etapa 22

21. Blocking the translations using stepped keys

23

Etapa 23

22. Animating the doubletake

24

Etapa 24

23. Refining the doubletake

25

Etapa 25

24. Changing from stepped to plateau keys

26

Etapa 26

25. Creating a top to bottom bounce

27

Etapa 27

26. Creating fluid poses

28

Etapa 28

27. Beginning the tail creation process

29

Etapa 29

28. Creating FK controls for the tail and making switch controls

30

Etapa 30

29. Cleaning up the visibility controls

31

Etapa 31

30. Controlling the tail

32

Etapa 32

31. Playblasting for multiple cameras

33

Etapa 33

32. Test rendering the ball animations

34

Etapa 34

33. Preparing for animation rendering

35

Etapa 35

34. Script rendering multicamera animation

1

Etapa 1

Digital Tutors - Animate and Rig a Bouncing Ball in Maya

03 diciembre—03 diciembre

2

Etapa 2

01. Introduction and project overview

3

Etapa 3

02. Specifying the character creation parameters

4

Etapa 4

03. Beginning a simple ball rig

5

Etapa 5

04. Finishing the simple ball rig

6

Etapa 6

05. Adding different geometry to the simple ball rig

7

Etapa 7

06. Creating the ball and the control curves

8

Etapa 8

07. Scripting the NURBS curve creation script

9

Etapa 9

08. Grouping the controls and add control joints

10

Etapa 10

09. Hooking up the multiplyDivide nodes

11

Etapa 11

10. Adding the lattice and clusters

12

Etapa 12

11. Using an enumerated attribute

13

Etapa 13

12. Examining reference video

14

Etapa 14

13. Animating the physicsbased bounce

15

Etapa 15

14. Finishing the bounce animation

16

Etapa 16

15. Animating the ball

17

Etapa 17

16. Blocking the translations

18

Etapa 18

17. Squashing and stretching the ball

19

Etapa 19

18. Planning the animation

20

Etapa 20

19. Blocking the translations

21

Etapa 21

20. Animating the freeform ball aka the Shmoo

22

Etapa 22

21. Blocking the translations using stepped keys

23

Etapa 23

22. Animating the doubletake

24

Etapa 24

23. Refining the doubletake

25

Etapa 25

24. Changing from stepped to plateau keys

26

Etapa 26

25. Creating a top to bottom bounce

27

Etapa 27

26. Creating fluid poses

28

Etapa 28

27. Beginning the tail creation process

29

Etapa 29

28. Creating FK controls for the tail and making switch controls

30

Etapa 30

29. Cleaning up the visibility controls

31

Etapa 31

30. Controlling the tail

32

Etapa 32

31. Playblasting for multiple cameras

33

Etapa 33

32. Test rendering the ball animations

34

Etapa 34

33. Preparing for animation rendering

35

Etapa 35

34. Script rendering multicamera animation

03 diciembre 2017 03 diciembre 2017
Objetivo vencido en % days%

El objetivo está desatendido

El autor lleva sin comentar el objetivo 8 años

Autor del objetivo

Carrera y trabajo

Риггинг, скининг и анимация в 3d maya

На момент 03.12.2017 я имею неплохие навыки моделирования в Autodesk Maya (6-8 месяцев неспешной практики и теории). В планах развиваться в данном направлении для дальнейшего трудоустройства.

 Criterio del fin

Освоение всех этапов анимации в Autodesk 3d maya

 Recursos personales

Время

  1. Digital Tutors - Animate and Rig a Bouncing Ball in Maya

    Начать освоение курса: Digital Tutors - Animate and Rig a Bouncing Ball in Maya

  2. 01. Introduction and project overview

  3. 02. Specifying the character creation parameters

  4. 03. Beginning a simple ball rig

  5. 04. Finishing the simple ball rig

  6. 05. Adding different geometry to the simple ball rig

  7. 06. Creating the ball and the control curves

  8. 07. Scripting the NURBS curve creation script

  9. 08. Grouping the controls and add control joints

  10. 09. Hooking up the multiplyDivide nodes

  11. 10. Adding the lattice and clusters

  12. 11. Using an enumerated attribute

  13. 12. Examining reference video

  14. 13. Animating the physicsbased bounce

  15. 14. Finishing the bounce animation

  16. 15. Animating the ball

  17. 16. Blocking the translations

  18. 17. Squashing and stretching the ball

  19. 18. Planning the animation

  20. 19. Blocking the translations

  21. 20. Animating the freeform ball aka the Shmoo

  22. 21. Blocking the translations using stepped keys

  23. 22. Animating the doubletake

  24. 23. Refining the doubletake

  25. 24. Changing from stepped to plateau keys

  26. 25. Creating a top to bottom bounce

  27. 26. Creating fluid poses

  28. 27. Beginning the tail creation process

  29. 28. Creating FK controls for the tail and making switch controls

  30. 29. Cleaning up the visibility controls

  31. 30. Controlling the tail

  32. 31. Playblasting for multiple cameras

  33. 32. Test rendering the ball animations

  34. 33. Preparing for animation rendering

  35. 34. Script rendering multicamera animation

  • 1669
  • 03 diciembre 2017, 06:06
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