Blender часть 2. Моделирование и анимация
Урок называется Robotic Planet. В течении урока я должна освоить разные техники моделирования в Blender, познакомиться с текстурированием и анимацией в этой программе. По окончанию я должна иметь модели анимированных роботов. Возможно я буду проходить уроки медленней чем хотелось бы. Потому что мне придется параллельно самой искать информацию о том что я не понимаю и т.к. уроки на английском то соответственно прокачивать скилл по английскому. Введение и общую информацию я прошла не фиксируя здесь . И поэтому начинаю с третьей главы где непосредственно начинается само моделирование.
Goal Accomplishment Criteria
Пройден урок . Получен результат по окончанию урока. Я лучше ориентируюсь в программе.
Personal resources
время
Goal ecological compatibility
мое развитие в своей отрасли
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(Boolean) Modeling
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3.01 - Chapter Introduction
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3.02 - Blocking out Shapes
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3.03 - Creating Panels
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3.04 - Creating Hinges, Joins, and Lenses
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3.05-Creating Battery Packs and Heat Sink
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3.06-Adding Screws
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3.07 - Adding Decals
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3.08 - Building Up Details
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3.09 - Boolean Troubleshooting
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Materials
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4.01 - Chapter Introduction
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4.02 - Smooth Shading and Correcting Normals
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4.03 - Creating an Edge, Dirt, and Roughness Mask
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4.04 - Creating a Scratch Mask-pt-br
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4.05 - Creating a Plastic Material-pt-br
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4.06 - Grouping Nodes and Color Iterations-pt-br
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4.07 - Creating a Lens, Light, and Decal Material
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4.08 - Adding a World Shader
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4.09 - Adapting Materials for Cycles
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Rigging
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5.01 - Chapter Introduction
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5.02 - Preparing Mesh for Rig
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5.03 - Creating the Armature
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5.04 - Parenting Objects and Bones-pt-br
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5.05 - Setting Up Constraints-pt-br
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5.06 - Automating Motion with Drivers
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5.07 - Organizing the Rig
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Animation
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6.01 - Chapter Introduction
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6.02 - Blocking Animation
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6.03 - Refining with Curves
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6.04 - Using Wiggle Bones
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6.05 - Baking Animation
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6.06 - Animating the Camera
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Finishing
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7.01 - Chapter Introduction
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7.02 - Creating a Ground Plane
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7.03 - Creating Plants and Rocks
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7.04 - Scattering Plants and Rocks
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7.05 - Lighting Setup
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7.06 - Rendering Setup
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7.07 - Compositing a Film Look
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7.08 - Creating Reusable Assets
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FishBot (SubD) Modeling
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8.01 - Chapter Introduction
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8.02 - Blocking out Shapes
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8.03 - Creating SubD Body Shape-PT-BR
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8.04 - Creating SubD Jet and Glass Dome-PT-BR
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8.05 - Creating SubD Claw-PT-BR
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8.06 - Using Array and Curves for Pipes-PT-BR
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8.07 - Creating SubD Antenna
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8.08 - Making the Fish
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8.09 - Adding Panels to the Main Body
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8.10 - Building up Main Body Details
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8.11 - Building Up Jet Details-PT-BR
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8.12 - Building up Dome Details-PT-BR
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8.13 - Adding Screws
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8.14 - Effects Modeling
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8.15 - Making a Battery Prop
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Fish Bot Materials
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9.01 - Chapter Introduction
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9.02 - Adding Asset Library Materials
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9.03 - Setting up a Fish-pt-br
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9.04 - Setting up Glass and Water-pt-br
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9.05 - Setting up Jet Exhaust
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9.06 - Setting up Control Panel
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9.07 - Setting up Battery Materials
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Fish Bot Rigging
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10.01 - Chapter Introduction
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10.02 - Preparing Mesh for Rig
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10.03 - Creating the Deform Rig-pt-br
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10.04 - Attaching Elements to Bones
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10.05 - Creating Claw Grabber and Jet Control Rigs-pt-br
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10.06 - Creating Claw Curve Control Rig-pt-br
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10.07 - Fixing Claw Arm with Geometry Nodes
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10.08 - Creating a Bubble Effect
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10.09 - Creating Water Ripples
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10.10 - Automating Exhaust and Lights
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10.11 - Setting up Wiggle Bones
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10.12 - Organizing the Rig
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10.13 - Test and Fix the Rig
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Fish Bot Animation _ Finishing
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11.01 - Chapter Introduction
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11.02 - Scene Layout
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11.03 - Looping Terrain
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11.04 - Blocking Animation-pt-br
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11.05 - Blocking Claw Animation
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11.06 - Blocking Fish Animation-pt-br
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11.07 - Refining Bot with Curves-pt-br
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11.08 - Refining Jets with Curves
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11.09 - Refining Claw with Curves-pt-br
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11.10 - Refining Fish with Curves-pt-br
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11.11 - Baking Wiggle Bones-pt-br
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11.12 - Viewport Look Compositing
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- 14 October 2025, 08:38
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