1

Step 1

Expressions

2

Step 2

Functions

3

Step 3

Logic and conditionals

4

Step 4

Interactive applications in Python

5

Step 5

Buttons and input fields

6

Step 6

Drawing canvas

7

Step 7

Timers

8

Step 8

Basics of lists

9

Step 9

Keyboard control

10

Step 10

Mouse input and more lists

11

Step 11

Dictionaries and images

12

Step 12

Classes

13

Step 13

Tiled images

1

Step 1

Expressions

2

Step 2

Functions

3

Step 3

Logic and conditionals

4

Step 4

Interactive applications in Python

5

Step 5

Buttons and input fields

6

Step 6

Drawing canvas

7

Step 7

Timers

8

Step 8

Basics of lists

9

Step 9

Keyboard control

10

Step 10

Mouse input and more lists

11

Step 11

Dictionaries and images

12

Step 12

Classes

13

Step 13

Tiled images

05 May 2014 01 September 2014
The goal is overdue by 3735 days

Goal abandoned

The author does not write in the goal 10 years 6 months 17 days

Knowledge & Skills

An Introduction to Interactive Programming in Python

This course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

The primary method for learning the course material will be to work through multiple "mini-projects" in Python. To make this class enjoyable, these projects will include building fun games such as Pong, Blackjack, and Asteroids. When you’ve finished our course, we can’t promise that you will be a professional programmer, but we think that you will learn a lot about programming in Python and have fun while you’re doing it.

  1. Expressions

  2. Functions

  3. Logic and conditionals

  4. Interactive applications in Python

  5. Buttons and input fields

  6. Drawing canvas

  7. Timers

  8. Basics of lists

  9. Keyboard control

  10. Mouse input and more lists

  11. Dictionaries and images

  12. Classes

  13. Tiled images

  • 1726
  • 05 May 2014, 10:41
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