1

Etapa 1

Expressions

2

Etapa 2

Functions

3

Etapa 3

Logic and conditionals

4

Etapa 4

Interactive applications in Python

5

Etapa 5

Buttons and input fields

6

Etapa 6

Drawing canvas

7

Etapa 7

Timers

8

Etapa 8

Basics of lists

9

Etapa 9

Keyboard control

10

Etapa 10

Mouse input and more lists

11

Etapa 11

Dictionaries and images

12

Etapa 12

Classes

13

Etapa 13

Tiled images

1

Etapa 1

Expressions

2

Etapa 2

Functions

3

Etapa 3

Logic and conditionals

4

Etapa 4

Interactive applications in Python

5

Etapa 5

Buttons and input fields

6

Etapa 6

Drawing canvas

7

Etapa 7

Timers

8

Etapa 8

Basics of lists

9

Etapa 9

Keyboard control

10

Etapa 10

Mouse input and more lists

11

Etapa 11

Dictionaries and images

12

Etapa 12

Classes

13

Etapa 13

Tiled images

05 mayo 2014 01 septiembre 2014
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Conocimientos y Destrezas

An Introduction to Interactive Programming in Python

This course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple. These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

The primary method for learning the course material will be to work through multiple "mini-projects" in Python. To make this class enjoyable, these projects will include building fun games such as Pong, Blackjack, and Asteroids. When you’ve finished our course, we can’t promise that you will be a professional programmer, but we think that you will learn a lot about programming in Python and have fun while you’re doing it.

  1. Expressions

  2. Functions

  3. Logic and conditionals

  4. Interactive applications in Python

  5. Buttons and input fields

  6. Drawing canvas

  7. Timers

  8. Basics of lists

  9. Keyboard control

  10. Mouse input and more lists

  11. Dictionaries and images

  12. Classes

  13. Tiled images

  • 1652
  • 05 mayo 2014, 10:41
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