1

Step 1

Introduction

2

Step 2

Needfinding

3

Step 3

Rapid Prototyping

4

Step 4

Heuristic Evaluation

5

Step 5

Designing experiments

6

Step 6

Visual Design and Information Design

7

Step 7

Direct Manipulation and Representations

8

Step 8

Mindmap

1

Step 1

Introduction

2

Step 2

Needfinding

3

Step 3

Rapid Prototyping

4

Step 4

Heuristic Evaluation

5

Step 5

Designing experiments

6

Step 6

Visual Design and Information Design

7

Step 7

Direct Manipulation and Representations

8

Step 8

Mindmap

10 July 2014
Goal completed 9 July 2015

Goal author

Алексей

Russia, Москва

42 years old

Knowledge & Skills

Human-Computer Interaction on Coursera

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. You'll learn principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we'll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.

  1. Introduction

    • 1.1 Human-Computer Interaction
    • 1.2 The Power of Prototyping
    • 1.3 Evaluating Designs
    • 1.4 The Birth of HCI
  2. Needfinding

    • 2.1 Participant Observation
    • 2.2 Interviewing
    • 2.3: Additional Needfinding Strategies
    • 2.4 Creating Design Goals
  3. Rapid Prototyping

    • 3.1 Storyboards, Paper Prototypes, and Mockups
    • 3.2: Faking it -- Wizard of Oz
    • 3.3: Faking it -- Video Prototyping
    • 3.4 Creating and Comparing Alternatives
  4. Heuristic Evaluation

    • 4.1 Heuristic Evaluation — Why and How?
    • 4.2 Design Heuristics (Part 1/2)
    • 4.3 Design Heuristics (Part 2/2)
  5. Designing experiments

    • 7.1 Designing Studies That You Can Learn From
    • 7.2 Assigning Participants To Conditions
    • 7.3 In-Person Experiments
    • 7.4a Running Web Experiments :Introduction
    • 7.4b Running Web Experiments
    • 7.4c Running Web Experiments
    • 7.5 Comparing Rates
  6. Visual Design and Information Design

    • 6.1 Visual Design
    • 6.2 Typography
    • 6.3 Grids and Alignment
    • 6.4 Reading and Navigating
  7. Direct Manipulation and Representations

    • 5.1 Direct Manipulation
    • 5.2 Mental Models
    • 5.3 Representations Matters
    • 5.4 Distributing Cognition (Part 1/2)
    • 5.5 Distributing Cognition (Part 2/2)
  8. Mindmap

  • 1822
  • 10 July 2014, 11:18
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