1

Step 1

Navigating

12 August—12 August

2

Step 2

Working with primitives

11 September—11 September

3

Step 3

Using the polygon modeling tools

11 October—11 October

4

Step 4

Smoothing options

10 November—10 November

5

Step 5

Deformers

10 December—10 December

6

Step 6

Symmetry

09 January—09 January

7

Step 7

Reference images

08 February—08 February

8

Step 8

Splines

10 March—10 March

9

Step 9

Adding geometry with generators

10

Step 10

Working with UV

11

Step 11

Animating Objects

12

Step 12

Working with Materials

13

Step 13

Lighting and rendering

14

Step 14

Using MoGraph

15

Step 15

Sculpting basics

16

Step 16

Integration with other apps

1

Step 1

Navigating

12 August—12 August

2

Step 2

Working with primitives

11 September—11 September

3

Step 3

Using the polygon modeling tools

11 October—11 October

4

Step 4

Smoothing options

10 November—10 November

5

Step 5

Deformers

10 December—10 December

6

Step 6

Symmetry

09 January—09 January

7

Step 7

Reference images

08 February—08 February

8

Step 8

Splines

10 March—10 March

9

Step 9

Adding geometry with generators

10

Step 10

Working with UV

11

Step 11

Animating Objects

12

Step 12

Working with Materials

13

Step 13

Lighting and rendering

14

Step 14

Using MoGraph

15

Step 15

Sculpting basics

16

Step 16

Integration with other apps

12 August 2014
Goal completed 19 August 2014

Goal author

Creativity & Hobbies

Пройти Cinema 4d для пользователей Maya

На работе будет свободное время в перспективе, думал чем его занять. Zbrush осваивать, не хочется планшет с собой таскать, в афтер эффектс из-за размера дисплея ну прям совсем не удобно. Подумал, раз все больше начал заниматься моушн-дизайном, без синемы никак, и т.к. Я уже знаком с майкой, проблем в освоении возникнуть не должно.

  1. Navigating

  2. Working with primitives

  3. Using the polygon modeling tools

  4. Smoothing options

  5. Deformers

  6. Symmetry

  7. Reference images

  8. Splines

  9. Adding geometry with generators

  10. Working with UV

  11. Animating Objects

  12. Working with Materials

  13. Lighting and rendering

  14. Using MoGraph

  15. Sculpting basics

    Не знал что в синеме можно скульптить оО

  16. Integration with other apps

  • 1803
  • 12 August 2014, 06:56
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