1

Etapa 1

Chapter 1: Introduction to Computers and Programming

13 octubre—13 octubre

2

Etapa 2

Chapter 2: Introduction to C++

14 octubre—16 octubre

3

Etapa 3

Chapter 3: Expressions and Interactivity

17 octubre—20 octubre

4

Etapa 4

Chapter 4: Making Decisions

21 octubre—24 octubre

5

Etapa 5

Chapter 5: Looping

25 octubre—28 octubre

1

Etapa 1

Chapter 1: Introduction to Computers and Programming

13 octubre—13 octubre

2

Etapa 2

Chapter 2: Introduction to C++

14 octubre—16 octubre

3

Etapa 3

Chapter 3: Expressions and Interactivity

17 octubre—20 octubre

4

Etapa 4

Chapter 4: Making Decisions

21 octubre—24 octubre

5

Etapa 5

Chapter 5: Looping

25 octubre—28 octubre

13 octubre 2014 28 octubre 2014
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Conocimientos y Destrezas

Starting out with C++

Starting Out with C++: Early Objects, 7th Edition

Очень рекомендую эту книгу (на англ.)

  1. Chapter 1: Introduction to Computers and Programming

    Всё что связанно с понятиями hardware, software, operating systems, programming, problem solving, and software engineering.. основа основ.

    P/s и да снова Hello World..

  2. Chapter 2: Introduction to C++

    This chapter gets the student started in C++ by introducing the basic parts of a C++ program,

    data types, variable definitions, assignment statements, constants, comments, program output,

    and simple arithmetic operations. The C++ string class is presented and string objects are used

    from this point on in the book as the primary method of handling strings. Programming style

    conventions are introduced and good programming style is modeled here, as it is throughout

    the text. An optional section explains the difference between ANSI standard and prestandard

    C++ programs. The new Tying It All Togethersection lets the student play with simple textbased graphics.

  3. Chapter 3: Expressions and Interactivity

    In this chapter the student learns to write programs that input and handle numeric, character,

    and string data. The use of arithmetic operators and the creation of mathematical expressions

    are covered, with emphasis on operator precedence. Debugging is introduced, with a section

    on hand tracing a program. Sections are also included on using random numbers, on reading

    and writing sequential files, on simple output formatting, on data type conversion and type

    casting, and on using library functions that work with numbers. For those who wish to

    cover them, there is also a section on C-strings. The new Tying It All Togethersection

    shows students how to create a simple interactive word game.

  4. Chapter 4: Making Decisions

    Here the student learns about relational expressions and how to control the flow of a

    program with the if, if/else, and if/else ifstatements. Logical operators, the

    conditional operator, and the switchstatement are also covered. Applications of these

    constructs, such as menu-driven programs, are illustrated. This chapter also continues

    the theme of debugging with a section on validating output results. The new Tying It

    All Togethersection uses random numbers and branching statements to create a fortune telling game.

  5. Chapter 5: Looping

    This chapter covers C++’s repetitive control mechanisms. The whileloop, do-whileloop,

    and forloop are taught, along with a variety of methods to control them. These include

    using counters, user input, end sentinels, and end-of-file testing. Applications utilizing

    loops, such as keeping a running total and performing data validation, are covered. The

    emphasis on testing and debugging continues, with a section on creating good test data.

    The new Tying It All Togethersection introduces students to Windows commands to create colorful output and uses a loop to create a multi-colored display.

  • 994
  • 13 octubre 2014, 12:33
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