1

Step 1

Hooked: How to Build Habit-Forming Products

2

Step 2

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

3

Step 3

A Theory of Fun for Game Design

4

Step 4

Extra Lives: Why Video Games Matter

5

Step 5

Flow: The Psychology of Optimal Experience

6

Step 6

Dataclysm: Who We Are (When We Think No One's Looking)

7

Step 7

Dogfight: How Apple and Google Went to War and Started a Revolution

8

Step 8

Writing Down the Bones: Freeing the Writer Within

9

Step 9

Story: Style, Structure, Substance, and the Principles of Screenwriting

10

Step 10

The War of Art: Break Through the Blocks and Win Your Inner Creative Battles

11

Step 11

Imagine: How Creativity Works

12

Step 12

Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions

13

Step 13

Stein On Writing: A Master Editor of Some of the Most Successful Writers of Our Century Shares His Craft Techniques and Strategies

1

Step 1

Hooked: How to Build Habit-Forming Products

2

Step 2

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

3

Step 3

A Theory of Fun for Game Design

4

Step 4

Extra Lives: Why Video Games Matter

5

Step 5

Flow: The Psychology of Optimal Experience

6

Step 6

Dataclysm: Who We Are (When We Think No One's Looking)

7

Step 7

Dogfight: How Apple and Google Went to War and Started a Revolution

8

Step 8

Writing Down the Bones: Freeing the Writer Within

9

Step 9

Story: Style, Structure, Substance, and the Principles of Screenwriting

10

Step 10

The War of Art: Break Through the Blocks and Win Your Inner Creative Battles

11

Step 11

Imagine: How Creativity Works

12

Step 12

Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions

13

Step 13

Stein On Writing: A Master Editor of Some of the Most Successful Writers of Our Century Shares His Craft Techniques and Strategies

23 July 2015
completed_date

Goal author

Education

Чёртова дюжина книг

Чтобы мотивировать себя дальше и продемонстрировать себе прогресс, я закину сюда книги, которые уже прочитала, и сразу напишу короткие отзывы.

 Goal Accomplishment Criteria

Все книги прочитаны

  1. Hooked: How to Build Habit-Forming Products

    Коротко, но все по делу. Не жалею.

  2. Reality Is Broken: Why Games Make Us Better and How They Can Change the World

    Больше вдохновляет, чем инструктирует, но стоило того.

  3. A Theory of Fun for Game Design

    Сомнительно. Можно было и не.

  4. Extra Lives: Why Video Games Matter

    Ни о чем. Из впечатлений: только автор играющий в ГТА в номере ласвегасовского отеля под кокаином в одних трусах.

  5. Flow: The Psychology of Optimal Experience

    Фундаментальная. Надо.

  6. Dataclysm: Who We Are (When We Think No One's Looking)

    Хорошая статистика и анализ. Послание от автора: "Жертвовать своими личными данными, чтобы получить качественные сервисы бесплатно" не понравилось.

  7. Dogfight: How Apple and Google Went to War and Started a Revolution

    Весело, больше эмоционально, чем информативно.

  8. Writing Down the Bones: Freeing the Writer Within

    Мотивирующая и глубокая книга. Но конкретно по крафту и процессу не даст ничего. Если нужны конкретные инструкции, то лучше пройти мимо.

  9. Story: Style, Structure, Substance, and the Principles of Screenwriting

    Классика. Надо.

  10. The War of Art: Break Through the Blocks and Win Your Inner Creative Battles

    Разочарование. Больше биография и старческое бла-бла-бла, чем конкретное руководство.

  11. Imagine: How Creativity Works

    Говно, как и всё этого автора.

  12. Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions

    Надо. Хорошая.

  13. Stein On Writing: A Master Editor of Some of the Most Successful Writers of Our Century Shares His Craft Techniques and Strategies

    А вот эта реально крафту сказительства. Советую.

  • 1068
  • 23 July 2015, 07:25
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