1

Step 1

0. Intro

2

Step 2

1. Breaking the Surface

3

Step 3

2. A Trip to Objectville

4

Step 4

3. Know Your Variables

5

Step 5

4. How Objects Behave

6

Step 6

5. Extra-Strength Methods

7

Step 7

6. Using the Java Library

8

Step 8

7. Better Living in Objectville

9

Step 9

8. Serious Polymorphism

10

Step 10

9. Life and Death of an Object

11

Step 11

10. Numbers Matter

12

Step 12

11. Data Structures

13

Step 13

12. Lambdas and Streams: What, Not How

14

Step 14

13. Risky Behavior

15

Step 15

14. A Very Graphic Story

16

Step 16

15. Work on Your Swing

17

Step 17

16. Saving Objects (and Text)

18

Step 18

17. Make a Connection

19

Step 19

18. Dealing with Concurrency Issues

20

Step 20

Appendix A. Final Code Kitchen.

21

Step 21

Appendix B. The top ten-ish topics that didn’t make it into the rest of the book.

1

Step 1

0. Intro

2

Step 2

1. Breaking the Surface

3

Step 3

2. A Trip to Objectville

4

Step 4

3. Know Your Variables

5

Step 5

4. How Objects Behave

6

Step 6

5. Extra-Strength Methods

7

Step 7

6. Using the Java Library

8

Step 8

7. Better Living in Objectville

9

Step 9

8. Serious Polymorphism

10

Step 10

9. Life and Death of an Object

11

Step 11

10. Numbers Matter

12

Step 12

11. Data Structures

13

Step 13

12. Lambdas and Streams: What, Not How

14

Step 14

13. Risky Behavior

15

Step 15

14. A Very Graphic Story

16

Step 16

15. Work on Your Swing

17

Step 17

16. Saving Objects (and Text)

18

Step 18

17. Make a Connection

19

Step 19

18. Dealing with Concurrency Issues

20

Step 20

Appendix A. Final Code Kitchen.

21

Step 21

Appendix B. The top ten-ish topics that didn’t make it into the rest of the book.

02 March 2023

Goal abandoned

The author does not write in the goal 1 year 8 months 15 days

Goal author

Education

Проработать Java Head First

Бумажный вариант 3го издания

  1. 0. Intro

  2. 1. Breaking the Surface

  3. 2. A Trip to Objectville

  4. 3. Know Your Variables

  5. 4. How Objects Behave

  6. 5. Extra-Strength Methods

  7. 6. Using the Java Library

  8. 7. Better Living in Objectville

  9. 8. Serious Polymorphism

  10. 9. Life and Death of an Object

  11. 10. Numbers Matter

  12. 11. Data Structures

  13. 12. Lambdas and Streams: What, Not How

  14. 13. Risky Behavior

  15. 14. A Very Graphic Story

  16. 15. Work on Your Swing

  17. 16. Saving Objects (and Text)

  18. 17. Make a Connection

  19. 18. Dealing with Concurrency Issues

  20. Appendix A. Final Code Kitchen.

  21. Appendix B. The top ten-ish topics that didn’t make it into the rest of the book.

  • 335
  • 02 March 2023, 11:30
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