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	Educación
	
        
            
        
        
        
            
    
    
    Проработать Java Head First
Бумажный вариант 3го издания
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0. Intro
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1. Breaking the Surface
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2. A Trip to Objectville
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3. Know Your Variables
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4. How Objects Behave
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5. Extra-Strength Methods
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6. Using the Java Library
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7. Better Living in Objectville
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8. Serious Polymorphism
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9. Life and Death of an Object
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10. Numbers Matter
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11. Data Structures
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12. Lambdas and Streams: What, Not How
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13. Risky Behavior
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14. A Very Graphic Story
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15. Work on Your Swing
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16. Saving Objects (and Text)
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17. Make a Connection
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18. Dealing with Concurrency Issues
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Appendix A. Final Code Kitchen.
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Appendix B. The top ten-ish topics that didn’t make it into the rest of the book.
 
- 596
 - 02 marzo 2023, 11:30
 
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